Welcome

Gemma is a game/narrative designer with special interests in accessibility and inclusivity.

Her independent work has appeared at festivals including Yonderplay and Radius Festival, and her speaking engagements have included GDC, Nordic Game and The Queerness & Games Conference.

Gemma is currently Content Design Lead on Stellaris, at Paradox Development Studio in Sweden.


Studio Projects

Stellaris: Nemesis
Game & narrative design, scripting, writing | Paradox Interactive
Stellaris: Federations
Game & narrative design, scripting, writing | Paradox Interactive
Stellaris: Necroids Species Pack
Feature lead, game design, scripting, writing | Paradox Interactive
Insane Robots
Insane Robots
Game design | Playniac
International Racing Squirrels
International Racing Squirrels
Level design, 2D art, testing | Playniac

Indie & Game Jam Highlights

Waybinder
Waybinder
A playable ritual, harmonising a fantastical city on the cusp of its inauguration.
Metro Mori
Metro Mori
A metro journey through the after-life, developed during Train Jam 2017.
A Planet Wakes
A Planet Wakes
Narrative-driven base-building — a tale of civil engineering in space.