An overview of my various projects, speaking engagements, achievements and more — in chronological order.
2021/09 | 🚢 | Stellaris “Lem” patch released | Content design co-lead | |
2021/04 | 🚢 | Stellaris: Nemesis DLC released | Content designer (Espionage feature & tutorial) | |
2021/02 | 💼 | Promoted to Content Design Lead on Stellaris | ||
2020/10 | 🚢 | Stellaris: Necroids Species Pack released | Feature lead, content designer, voiceover script writer | |
2020/03 | 🚢 | Stellaris: Federations DLC released | ||
2019/10 | 🚢 | Stellaris: Lithoids Species Pack released | Content designer (name lists) | |
2019/09 | 💼 | Joined Paradox Development Studio as a Content Designer on Stellaris | ||
2019/05 | ⭐ | Waybinder shown at Yonderplay/Nordic Game Conference | Showcase participant | |
2019/04 | 🚢 | Waybinder released for web browsers | Sole creator | |
2018/09 | 🎤 | Ritual Play: Witchcraft, Self-care and Queerness in Games at The Queerness and Games Conference | Part of a panel session on feelings and touch, with Arianna Gass & Robert Yang | |
2018/07 | 🚢 | Insane Robots released on Steam, Xbox One & PS4 | (2013) Junior designer | |
2018/01 | 📛 | Began work on Metrowitch & Waybinder as ‘Metrowitch Interactive’ | Solo ‘indie’ endeavour | |
2017/12 | 🚧 | Design work on ‘Paca Farm with AC Kod & Konst | Contract game designer | |
2017/06 | 🍭 | Lyst Summit, co-creating BDSMSDB | BDSM-themed social, digital card game — with Typhaine “Tyu” Uro, Simon Stålhandske & Cukia “Sugar” Kimani | |
2017/05 | 🎤 | Owning Our Place @ Creative Coast Festival | Extended version of my GDC talk on more self-respecting indie aspirations | |
2017/04 | 🎤 | Know Your Worth: The Money Panel @ AMaze Berlin | Panel discussion on paid labour at games events, moderated by Sabine Herrer with Bram Michielsen, Astrid Mie Refstrup, Shailesh Prabhu & Kelly Wallick | |
2017/03 | 🎤 | Indie Soapbox: Owning Your Place @ GDC | Indie Soapbox talk encouraging more self-respect as ‘indies’ | |
2017/02 | 🍭 | Train Jam, co-creating Metro Mori | Dialogue-driven game about navigating an afterlife — with Innes McKendrick, Ahmed Elgoni, Isaac Karth, Giulia Yamazaki, Izzy Gramp, Elie Abraham & Bradford Dobbs | |
2017/01 | 🍭 | Global Game Jam: Dalíphantus | Psychedelic action game inspired by Salvador Dalí | |
2016/12 | 💼 | Kaludoscope AB founded | Co-founder & CEO | |
2016/11 | 🎤 | The Cosmos at Play @ SpaceUp Sweden | Unconference talk about how space is depicted and explored in games | |
2016/10 | 🎓 | Lecturing on the Game Development programme (years 1&2) at Södertörns Högskola | Visiting lecturer in game development & production, plus project seminar supervisor for the year | |
⭐ | Dragon Queens shown at GameCity Festival | Showcase participant | ||
🎓 | The Whys and Hows of Inclusivity in Games @ Kungliga Tekniska Högskolan | Guest lecture on inclusive design for games, adapted from “Letting More People Play Your Game” | ||
2016/09 | 🏅 | Insane Robots and Anomaly X shortlisted at TIGA Awards | Games I’d worked on as junior designer and freelance game/level designer respectfully | |
2016/07 | 🎤 | Letting More People Play Your Game & moderator for Safety Instructions @ Castle Game Jam | Repeat of my talk from Nordic Game on inclusive design, plus a panel on sensitive content with Kristín Guðmonsdóttir, Henrike Lode & Raxter | |
2016/06 | 🥈 | Anomaly X granted silver honours at Serious Play Awards | On which I’d worked as a freelance game/level designer | |
🍭 | Lyst Summit, co-creating Click | A playful app. for getting to know someone new — with Henrike Lode, Brie Code & Aleissia Leidacker | ||
🎩 | Conférencière @ Lyst Summit | Host for the day’s summit talks, along with opening and closing remarks. | ||
2016/05 | 🎩 | Juror @ Gotland GAME Conference | Judging the university’s student projects | |
🎤 | The Past and Future of Video Games @ Gotland GAME | Panel discussion on games and the industry, moderated by Per Strömbäck with Richard Lemarchand, Patrik Hansson & Stefan Ljungqvist | ||
🎤 | The Art of Letting More People Play Your Game @ Nordic Game | Primer on inclusive design for games | ||
2016/03 | 🎤 | Ripple Effect: How Women-in-Games Initiatives Make a Difference @ GDC | Panel talk alongside alumni from the Ripple Effect program in Canada, moderated by Stephanie Fisher with Sagan Yee and Zoë Quinn | |
2016/02 | 🍭 | Splash Jam, co-creating Ardo | Controller-driven game about learning a village’s language — with Rikke “Mulm” Jansen, Skully Brookes, Bendik Høydahl & Almut “Mutsch” Schwache | |
2016/01 | 🍭 | Global Game Jam: Gemma Hat | Wearable puzzle game using a GEMMA computer — with Inger Ekman & Amandine Coget | |
2015/11 | 🌈 | TjejHack Turné, a nationwide tour of game dev. workshops for girls and women | Workshop assistant at Skövde, Falun & Visby | |
2015/10 | 🎙 | Diversi Podcast launched | Podcast series on diversity in games, co-produced with Samson Wiklund & Siri Hallberg Björklund (née Söderström) | |
🍭 | King Game Jam (co-organiser), co-creating Planetary Caretaker | VR arcade experience about running the interior of a planet — with Daniel Kihlgren-Kallander & Cornelia Leichtfried | ||
2015/08 | 🎤 | VideoBrains at Nine Worlds Geekfest: Green Hill Zones 1, 2 & 3 | Short talk on depictions of maps in games, and why I like them | |
🎤 | Nine Worlds Geekfest: Video Games & LGBTQ+ Representation; Intro to Interactive Fiction | Panel discussions for fan audiences: “LGBTQ+ Representation” was moderated by Laura Kate Dale with with Katherine Cross & Maki Yamazaki; “Intro to IF” was moderated by Tim Skew with V Buckenham, Maki Yamazaki & Mary Hamilton | ||
2015/06 | 🍭 | Lyst Summit, co-creating Noah’s Arks | Competitive, single-screen arcade game for mobile devices — with Raimund Schumacher & “Joon” | |
2014/11 | 🚢 | Antholojam, co-creating & releasing A Planet Wakes | Narrative-driven, base-building strategy game about terraforming a haunted planet — with Delia Hamwood, Barry Hemans & Liz Edwards | |
2014/10 | ⭐ | Mimic shown at GameCity Festival | Showcase participant | |
🌈 | Diversi launched | Collaborative network for promoting and supporting diversity in games, across industry, education and games culture in Sweden | ||
🍭 | SETI-Jam (co-organiser), co-creating The Space Herring | Casual puzzle game incorporating data from NASA’s Kepler project in its level design — with Max Nilsson, Hannes Delbeke & Adrina Wennström | ||
2014/09 | 🍭 | DreamHackathon, co-creating Oddballs | Chaotic, multiplayer action game about steering a bundle of cats — with Inger Ekman, Nevyn Bengtsson, Johan Frell & Joel Zakrisson | |
🌈 | TjejHack launched | Game development club for girls and women, in suburban Stockholm | ||
2014/08 | 🎤 | 72nd World Science Fiction Convention: From Indie to AAA; LGBTQ Gaming; Industry Friendly Games Development; The Politics of the Culture | Assorted panels for fan audiences: “From Indie to AAA” moderated by Sylvia Wrigley with Colin Harvey & James Swallow; “LGBTQ Gaming” moderated by Meg Jayanth with Leo Adams, Michele Howe & Foz Meadows; “Industry Friendly Game Dev” with KT Davies, Adrian Hon, Meg Jayanth & Alice Taylor; “Culture” panel moderated by David Dingwall with Rachel Coleman, Ken MacLeod & Lalith Vipulananthan Lal | |
🍭 | 72nd World Science Fiction Convention, co-creating Azad (mentor) | A group effort over multiple days to create a playable version of “Azad” from Iain M. Banks’ “The Player of Games”, in which I acted as a jam mentor | ||
🎤 | Nine Worlds Geekfest: Failing Faster; Sex in Video Games | Panel discussions for fan audiences, moderated by Tim Skew: “Failing Faster” with Dan Pearce & DC Turner; “Sex in Video Games” with Laura Buttrick, Cara Ellison, Jenni Goodchild & Meg Jayanth | ||
2014/06 | ⭐ | Mimic shown at Radius Festival | Showcase participant & on-stream guest | |
🍭 | Lyst Summit, co-creating Play-tex | Playful, fetish-themed toy app. — with Ida Marie Toft, Patrick Jarnfelt & Ene Esgaard | ||
2014/03 | 🎤 | IGC Conference for Game Developers: How to Survive Indie Life | Discussion panel moderated by Keith Stuart, with Natalie Griffith, Nicola Heald, Paul Marrable & Johnny Marshall | |
2014/01 | 🍭 | Global Game Jam, co-creating Mimic | Party game about masking on-screen behaviour — with Daniel Nyberg, Tove Brandberg, Oscar Romin & Sofia Peinert | |
2013/11 | 🧭 | Moved to Sweden | Värför? Ingen aning. Det låtade roligt! | |
2013/10 | ⭐ | Insane Robot Battle shown at GameCity Festival | Showcase participant (as part of Playniac, ltd.) | |
2013/08 | 🍭 | Boob Jam | A failed game jam attempt which literally took down two routers — with Delia Hamwood | |
🎤 | Nine Worlds Geekfest: Games for Us: The Rise of LGBT and Feminist Gaming; Getting into the Industry | Panel discussions for fan audiences: “Games for Us” moderated by Laura Kate Dale with Cara Ellison, Peter Silk & Maki Yamazaki; “Getting into the Industry” with Laura Kate Dale | ||
2013/06 | ⭐ | LadyCADE founded | Industry social events (and eventually, showcases) for women who make and enjoy games | |
2013/05 | 🚢 | International Racing Squirrels released on iOS | Junior designer, 2D artist (seasonal content) | |
2013/03 | 🍭 | Cancer Research GameJam, co-creating GenePets | Sports RPG/platformer incorporating cancer scan data in its level design — with Innes McKendrick & Mitch Svastisinha | |
⭐ | International Racing Squirrels featured at IndieCade East | |||
2012/11 | 💼 | Promoted to Junior Designer at Playniac | ||
2012/10 | 🍭 | XX Game Jam, co-creating Donkey Kog Country | Fiendish mobile platformer described as “an artistic commentary on maso-core” — with Innes McKendrick & Holly Pickering | |
⭐ | International Racing Squirrels shown at GameCity Festival | Showcase participant | ||
2012/07 | 💼 | Joined Playniac as an intern game designer | ||
2009/06 | 🎓 | Graduated BA (hons) Computer Game Design from University of Huddersfield | Having completed a dissertation on learning through game tutorials, and a 2-player co-op coursework project for Xbox Live Arcade | |
2007/11 | 🧩 | Co-founded The Independent State of Extropia (Second Life) | Utopian community with games, retrofuturistic architecture, guest lectures and a sci-fi book club, visited by the authors | |
2005/06 | 🎓 | Completed ‘A’ level education at Queen Mary’s College, Basingstoke | ‘A’ level courses in Computing, Graphic Design & Media Studies; AS-level education also in German and Mathematics |