A post-launch review of writing “Waybinder”: an endeavour which has given its author much to think about in terms of project scale, working with narrative, and self-publishing.
I’m certainly embarrassed by how long it’s taken me to get around to my Lyst write-up – things have been very busy in recent weeks – but in some many ways, it’s taken until now for me to actually process the glorious things which happened there. What follows is more of a travelogue than a simple game jam recap, split into two parts for your convenience.
Lyst Summit is a unique gathering on the subject of love, sexuality and romance in games, and its first event was held in early June aboard the MF William Jørgenson – a boat moored in København (Copenhagen), Danmark. I was honoured to be able to attend, so taking part in a fascinating series of talks, followed by a 48-hour game jam unlike any other. It was my first time visiting the Danish capital since a very brief change of trains last year, and I’m pleased to say it was as rich in friendship as it was in inspiration and creative output.
I’ve been playing StarCraft II for a few weeks now, and I am impressed. This is the first Blizzard ‘RTS’ (real-time strategy) game I’ve played, and it’s easily changed my perspective on the genre and modern-day gaming. I’ve long enjoyed RTS games, but have typically played the same titles for a few years at a time. My experience of RTS games is pretty limited as a result. I tend to fare poorly in single-player games, and have usually leaned on co-operative modes for fun instead.
StarCraft II is beset by an audience of keen veterans; this much I knew from the beginning. Though I was excited about the game prior to its release, it was really only because the game looked glitzy and because I’d come to enjoy Blizzard games through my time in World of Warcraft. I haven’t played the first game, or any of its fantasy counterparts in the Warcraft series. Fortunately the game has been designed with newcomers in mind, and while the online matches can be a hostile place indeed, the single-player campaign serves up some friendly scenarios to help orientate us.