Danger lurks in plain sight…

Mimic is a local multiplayer party game borne of a Global Game Jam project. You and up to three others play as contestants on an alien game show, possessing humans in a crowd and seeking to eliminate each other. The catch is, you don’t know who you are, and any obvious movements may make you the next target!

Developed by ‘Team Mimic’ – myself and Daniel Nyberg – based on a Global Game Jam project from 2014. That version also included the efforts of Tove Brantberg, Oscar Romin and Sofia Peinert.

My contributions: project lead, game design, environment art, video editing, testing

Dev tools: Adobe Photoshop, Adobe Premiere Pro

Platforms: Windows

Exhibited: IGC Conference for Game Developers 2014, Radius Festival 2014, GameCity 9

A Planet Wakes is a narrative-driven strategy game which was inspired by golden era science fiction. You have been brought in to help a failing team of terraformers bring their project back on schedule, but the barren world they’re working on holds strange and distracting secrets…

Developed by ‘Wonder Games’ – myself, Delia HamwoodBarry Hemans and Liz Edwards – as part of Antholojam in December 2014.

“… a neat little gem that’s begging to go from prototype to polished game.”

Paste Magazine, 2015-03-12

My contributions: game & level design, narrative & scripts, graphic design, testing
Tools: Unity 3D, Adobe Photoshop, Google Sheets
Platforms: browser

A Planet Wakes

† Developed for Unity Web Player, which is now supported only by legacy browsers

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