I’m very proud to say that I’ll be speaking at next year’s Game Developer’s Conference (GDC) in San Francisco, at a session entitled “Ripple Effect: How Women-in-Games Initiatives Make a Difference“.
I’ll be joining Stephanie Fisher, Sagan Yee , Rebecca Cohen-Palacios and Zoe Quinn to discuss my path from an all-female game jam initiative to my career and the works I do today: including encouraging girls and women to create games at TjejHack and providing safe social spaces for gamers at LadyCADE. Naturally, I also look forward to exploring the conference and exposition itself – swapping game development ideas and providing insight to Sweden’s diversity efforts for those who are interested.
Nottingham’s GameCity is a singularly special event in my annual games culture calendar. This year, as the festival also announced its new and permanent home in the city, I threw myself into co-hosting two events for LadyCADE’s first anniversary, as well as helping to show Mimic and experiencing a little of the festival myself.
I was also interviewed for The Guardian on the Monday, and spoke about what I was up to there:
As the rest of my GameCity experience covered show much ground, I’ve opted to return to a photoblog format for this recap. More past the cut!
As my refurbished website now boldly proclaims, I have left Britain’s shores for colder pastures in Stockholm. My partner and I became expatriates at the very end of November, meaning that with a gap around Christmas, I’ve been abroad for a month.
That month has afforded me many opportunities, from the mundane (tidy up my hard drive) to the ambitious (work out where my career can take me – literally). Ultimately my objective has been to take a 3-month sabbatical, helping us both to engage with a foreign culture and helping me to work out what the games scene is like in Stockholm – and where my career should go from here.
Suffice it to say, it’s all a world apart from the daily rhythm of commuting into London, to design games just outside the Silicon Roundabout.