Stumbling Sojourner, or Risk vs. Reward in Accumulative Achievements
Looking at the implications of in-game achievements for repetitive, behaviour-altering tasks, and how they might be improved upon.
Looking at the implications of in-game achievements for repetitive, behaviour-altering tasks, and how they might be improved upon.
Today, Cancer Research UK have launched the game which they and Guerilla Tea developed as a result of the #CRUKgame hackathon in March 2013.
Play to Cure: Genes in Space (iStore & Google Play) is a shockingly addictive resource-gathering game, in which you play a pilot on the hunt for Element Alpha. This substance appears along a track in the form of clouds, which correspond with ticks on graphs of genetic data. It’s these graphs which Cancer Research UK need analysed, and so whenever a player plots a course across these graphs, or collects Element Alpha within the game, they are actively contributing to data analysis which furthers the fight against cancer.
Early in March 2013, I was furiously arranging pixels in order to battle cancer as a few dozen tech creators participated in the Cancer Research UK GameJam.