gameplay design

Animex Game 2014

  • Events

Attending Animex Game in Middlesbrough seems like a decidedly odd thing to have done, no matter how I spin it. I flung myself into this 2-day conference – part of the wider Animex Festival at Teesside University – the day after flying back to Surrey. It was all rather an unknown for me, but what I encountered was a thoroughly friendly atmosphere, and a heap of inspiration to mull over as I begin writing, on the long train ride back towards London.

Animex 2014 Billboard

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Trainer’s Journey

  • Reviews

I’m currently a few weeks into Pokémon X, some 12 years since I last played a game in the series. I earned five gym badges, have logged over 190 entries in my Pokédex, and have assembled a shaky team of mostly pretty, gothic-looking creatures with which to battle.

Pokemon

I also recently witnessed my Wartortle evolving into Blastoise – the versatile, cannon-shelled turtle who became my favourite Pokémon way back in Pokémon Red. I have a vivid memory of trading two shinies for the shiny Blastoise card at the school gates, back when Pokémon trading cards were all the rage. So, it’s fair to say I have a nostalgic attachment to this series.

What’s surprised me – after a decade and 500 new Pokémon have passed – is how little has changed. Often this is a good thing, but for such a monumental series as this, I’m not so sure.

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Test Kit

One of the most important lessons I had reinforced when working at Playniac was the value of a good paper testing kit. Any game designer… Read More »Test Kit

Cancer Research GameJam

Early in March 2013, I was furiously arranging pixels in order to battle cancer as a few dozen tech creators participated in the Cancer Research UK GameJam.