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Metrowitch is a cyber-noir adventure game, set during closing hours on a futuristic metro system. The player must intervene to prevent the demise of a troubled city, as pestilent crystals and looming shadow-demons force their way into our dimensional plane, attacking its magic-imbued arteries.

This 3D, point-and-click adventure game is being developed in Unity, thus far with all assets, design and coding by me. It’s accompanied by a prequel project – a work of interactive fiction entitled Waybinder.

My contributions: game & level design, 3D & 2D art & animation, narrative, programming.

Dev tools: Unity 3D (C#), Blender, Adobe Photoshop

Platforms: PC, Android