Last weekend I attended my ninth ever game jam – the first in which I didn’t actually jam. But that’s okay, because I spent the… Read More »Bringing Stockholm to Global Game Jam 2015
Antholojam was a month-long, remote game jam on the theme of golden age science fiction. The resulting anthology of some dozen games – curated at the point of application by Zöe Quinn and Alex Lifschitz – is due for release in January 2015. As the jam has wound up and the bug-free games have been submitted, I thought I’d reflect upon my time as designer, writer and UI artist under my team’s collective name, Wonder Games.
This was my first time participating in a remote game jam, having preferred to work in the same room even during Boob Jam in 2013* – my only other effort in such a format. I still harbour a strong preference for physical-location game jams, however I learned a lot from working in this fashion for a change. My overall conclusion is that A Planet Wakes ended up being a much more professionally-handled project, precisely because we had to co-ordinate our part-time efforts across national boundaries and a 6-week development period. Put simply, there a line quickly became blurred between hobbyist game jamming and the experience my team all have as contract game developers. Credit definitely needs to go to the other individuals who made up Wonder Games, namely:
* Coincidentally, also working with Delia. Sadly we were unable to finish Boob Jam, for reasons truly worthy of anecdote. By the time the weekend was over, a router had actually exploded.
For all intents and purposes, 2014 was the year in which I actually moved to Sweden. It was a monumental year for more reasons than that, however. I feel as though it’s the year I discovered Europe, and began to find my voice – as a speaker, podcaster and game designer. 2014 was also the year in which I charged headlong into making games a more approachable and friendly medium, creating platforms for other people to find their voice too.