Guiding Lines
I’ve started drawing maps for fun again, and have only now begun to truly appreciate their relevance to other forms of design drawing. Whilst I… Read More »Guiding Lines
I’ve started drawing maps for fun again, and have only now begun to truly appreciate their relevance to other forms of design drawing. Whilst I… Read More »Guiding Lines
Last month and for the first time, I was honoured to be able to attend Train Jam: the annual, trans-American game jam event which now drops an entire train-load of developers in San Francisco, just in time for GDC. I did so courtesy of the event’s diversity initiative, for which I am extremely grateful. As anyone who knows me personally (and a few who don’t) will have noticed: trains and game jams are kind of my thing.
My usual custom for game jam wrap-ups like this is to go in-depth on some of the lessons learned, explain a bit about the game we made, and try to keep aspects of the journey or the setting either in their own post, or confined within my Flickr gallery. With Train Jam more than most jams though, I feel as though the journey contributed too much to the process to be taken in isolation. So, now that I’ve finally been able to sift through my photographs from this long weekend in the United States, it’s time for a ‘read more’ jump:
Death feeding pigeons in an anonymous, American city square. Rayman and Globox swimming loop-de-loops in a wide-open, undersea valley. Kate Kane dancing with a woman… Read More »Joy in the Moment
Yesterday I gave a talk at Stockholm’s Kungliga Tekniska Högskolan (Royal Institute of Technology) on the subject of gender diversity in games. Delivering said lecture from atop a… Read More »Not for My Daughter
I’m stepping into a blogging trope here, but what follows is an article in which your humble author has to apologise for having been quite busy lately. I’m starting… Read More »Spring Round-up