Nottingham’s GameCity is a singularly special event in my annual games culture calendar. This year, as the festival also announced its new and permanent home in the city, I threw myself into co-hosting two events for LadyCADE’s first anniversary, as well as helping to show Mimic and experiencing a little of the festival myself.
I was also interviewed for The Guardian on the Monday, and spoke about what I was up to there:
As the rest of my GameCity experience covered show much ground, I’ve opted to return to a photoblog format for this recap. More past the cut!
Mon 27th Oct, afternoon:
LadyCADE took over gallery 1 in the Open Arcade, with a low-key but vibrant showcase of games made by women.
LadyCADE Evening Social
Mon 27th, evening:
We departed GameCity at close of the Open Arcade for food, in typical ad-hoc, GameCity style. It is during this time that a reporter from The Nottingham Post turned up to report on the event, but fortunately exhibitor Ana Ribeiro was on-hand to be interviewed.
— Gemma Thomson (@RaygunGoth) October 28, 2014
Mimic at GameCity 9’s Open Arcade
Tuesday 28th Oct, daytime:
Mimic formally joined the GameCity Open Arcade on Tuesday, with a host of new faces and returning players eager to try their hand at deception and hunting in a crowd.
Tuesday to Thursday, 28th-30th Oct:
This was our opportunity to enjoy the festival more, in great company and with more license to relax. I ended up packing quite a few panel items into my Wednesday – to borrow convention terminology. The highlight of this was Christos Reid and Zoe Quinn’s thought-provoking conversation and shared wisdom, on developing auto-biographical games.