Games Writing
I've practised writing and narrative design since I was a student, designing space opera strategy games and fantastical 3D adventures. I place a high value on narrative design and world-building throughout the design process, and I enjoy working on scripted content - particularly in works of personal narrative and science fiction.
I'm also a practised writer of instructional text, essays and related non-fiction works, primarily outside of games. My work in this area has included tutorials, local history write-ups, and articles - often in complement to my speaking engagements.
Articles
I occasionally write about online worlds and game design, games culture and events. I've contributed to online publications including Indie Haven, New World Notes and The Guardian. I make most of my event write-ups and design essays for this website (the most recent of which appear below), but past writing projects include:
- The Internet Crashed
Essays and reviews on cyberpunk media and culture - Diversi (+Diversi Podcast)
Communications for a diversity advocacy group, with a 6-episode podcast - Maps in Games
An exploration of maps and wayfinding tools in video games
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Guiding Lines (part 1)
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On-rails: Train Jam 2017
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Joy in the Moment
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Not for My Daughter
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Spring Round-up
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A New Tradition? Nudging the GDC Scholarships Picnic into Being
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GDC 2016 Personal Highlights
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Splash Jam (part 2)
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Splash Jam (part 1)
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Stumbling Sojourner, or Risk vs. Reward in Accumulative Achievements