I've practised writing and narrative design since I was a student, designing space opera strategy games and fantastical 3D adventures. I place a high value on narrative design and world-building throughout the design process, and I enjoy working on scripted content - particularly in works of personal narrative and science fiction.
I'm also a practised writer of instructional text, essays and related non-fiction works, primarily outside of games. My work in this area has included tutorials, local history write-ups, and articles - often in complement to my speaking engagements.
I occasionally write about online worlds and game design, games culture and events. I've contributed to online publications including Indie Haven, New World Notes and The Guardian. I make most of my event write-ups and design essays for this website (the most recent of which appear below), but past writing projects include: