An overview of my various projects, speaking engagements, achievements and more — in chronological order.
2020/10 | 🎈 | Stellaris: Necroids species pack released |
2020/03 | 🎈 | Stellaris: Federations DLC released |
2019/10 | 🎈 | Stellaris: Lithoids species pack released |
2019/09 | 💼 | Joined Paradox Development Studio as a Content Designer on Stellaris |
2019/05 | 🎮 | Waybinder shown at Yonderplay/Nordic Game Conference |
2019/04 | 🎈 | Waybinder released for web browsers |
2018/09 | 📢 | Ritual Play: Witchcraft, Self-care and Queerness in Games @ Queerness and Games Conference |
2018/07 | 🎈 | Insane Robots released on Steam, Xbox One & PS4 |
2018/01 | 🚆 | Began work on Metrowitch & Waybinder as Metrowitch Interactive |
2017/12 | 🚆 | Began design work on ‘Paca Farm with AC Kod & Konst |
2017/06 | 🍭 | Lyst Summit: BDSMSDB |
2017/05 | 📢 | Owning Our Place @ Creative Coast Festival |
2017/04 | 📢 | Know Your Worth: The Money Panel @ AMaze Berlin |
💼 | Joined STING Game Hub | |
2017/03 | 📢 | Indie Soapbox: Owning Your Place @ GDC |
2017/02 | 🍭 | Train Jam: Metro Mori |
2017/01 | 🍭 | Global Game Jam: Daliphantus |
2016/12 | 💼 | Kaludoscope AB founded |
2016/11 | 📢 | The Cosmos at Play @ SpaceUp Sweden |
2016/10 | 🎓 | Began a year of teaching on the Game Development programme (years 1&2) at Södertörns Högskola |
🎮 | Dragon Queens shown at GameCity Festival | |
🎓 | The Whys and Hows of Inclusivity in Games @ Kungliga Tekniska Högskolan | |
2016/09 | 🏅 | Insane Robots and Anomaly X shortlisted at TIGA Awards |
2016/07 | 📢 | Letting More People Play Your Game & moderator for Safety Instructions @ Castle Game Jam |
2016/06 | 🏅 | Anomaly X granted silver honours at Serious Play Awards |
🍭 | Lyst Summit: Click [app.] | |
🎩 | Conférencière @ Lyst Summit | |
🎓 | Enrolled in Framtidén programme at Gothia Science Park/Sweden Game Arena | |
2016/05 | 🎩 | Juror @ Gotland GAME Conference |
📢 | The Past and Future of Video Games @ Gotland GAME | |
📢 | The Art of Letting More People Play Your Game @ Nordic Game | |
2016/04 | 🚆 | Began design work on Dragon Queens as Box Kaleidoscope (later Kaludoscope AB) |
2016/03 | 📢 | Ripple Effect: How Women-in-Games Initiatives Make a Difference @ GDC |
2016/02 | 🍭 | Splash Jam: Ardo |
2016/01 | 🍭 | Global Game Jam: Gemma Hat |
2015/11 | 🌈 | TjejHack Turné, a nationwide tour of game dev. workshops for girls and women |
2015/10 | 📢 | Diversi Podcast launched |
🍭 | King Game Jam (co-organiser): Planetary Caretaker [VR] | |
2015/08 | 📢 | VideoBrains at Nine Worlds Geekfest: Green Hill Zones 1, 2 & 3 |
📢 | Nine Worlds Geekfest: Video Games & LGBTQ+ Representation; Intro to Interactive Fiction | |
2015/06 | 🍭 | Lyst Summit: Noah’s Arks |
2015/01 | 🎈 | Antholojam: A Planet Wakes released for browsers |
2014/11 | 🚆 | Began design & writing work on Antholojam: A Planet Wakes |
2014/10 | 🎮 | Mimic shown at GameCity Festival |
🍭 | Ran LadyCADE showcase (+Guardian interview) at GameCity 8 | |
🌈 | Diversi launched; I joined the board | |
🍭 | SETI-Jam (co-organiser): The Space Herring | |
2014/09 | 🍭 | Dreamhackathon: Oddballs |
🌈 | TjejHack launched | |
2014/08 | 📢 | 72nd World Science Fiction Worldcon: From Indie to AAA; LGBTQ Gaming; Industry Friendly Games Development; The Politics of the Culture |
🍭 | 72nd World Science Fiction Worldcon: Making Azad (mentor) | |
📢 | Nine Worlds Geekfest: Failing Faster; Sex in Video Games | |
2014/06 | 🎮 | Mimic shown at Radius Festival |
🍭 | Lyst Summit: Play-tex [app.] | |
2014/03 | 📢 | IGC Conference for Game Developers: How to Survive Indie Life |
2014/02 | 🚆 | Began design work on Anomaly X with Playniac |
💡 | Contributor to Beyond ‘brain trust’ | |
2014/01 | 🍭 | Global Game Jam: Mimic |
2013/11 | 💼 | Left Playniac; began freelancing |
2013/10 | 🎮 | Insane Robot Battle shown at GameCity Festival |
2013/08 | 🍭 | Boob Jam |
📢 | Nine Worlds Geekfest: Games for Us: The Rise of LGBT and Feminist Gaming; Getting into the Industry | |
2013/06 | 🌈 | LadyCADE founded |
🚆 | Began design work on Insane Robots (as Insane Robot Battle) with Playniac | |
2013/05 | 🎈 | International Racing Squirrels released on iOS |
2013/03 | 🍭 | Cancer Research GameJam: GenePets |
🚆 | Began design work on educational games (Maths and English) with Playniac | |
2013/02 | 🎮 | International Racing Squirrels featured at IndieCade East |
2012/11 | 🚆 | Began design work on an unreleased strategy game with Playniac |
2012/10 | 🍭 | XX Game Jam: Donkey Kog Country (prize-winner) |
🎮 | International Racing Squirrels shown at GameCity Festival | |
2012/07 | 💼 | Joined Playniac as an intern; later Junior Designer |
2012/06 | 📢 | Nine Worlds Geekfest: Games for Us: The Rise of LGBT and Feminist Gaming; Getting into the Industry |
2009/06 | 🎓 | Graduated BA (hons) Computer Game Design from University of Huddersfield |
2007/11 | 🚆 | Co-founded The Independent State of Extropia (Second Life) |
2005/06 | 🎓 | Earned A-levels in Computing, Graphic Design and Media Studies from Queen Mary’s College, Basingstoke |