travel

Nine Worlds Geekfest 2014

Despite it having happened a fortnight ago now, Nine Worlds Geekfest was the first in a string of four events which I attended recently, so I’m only now getting around to my write-ups. Check back later for my reviews of GDC and Gamescom in Köln, and Loncon 3 in London!

Nine Worlds Geekfest feels remarkably different when one travels to and from there almost directly by aeroplane. As my co-hosts from The Geek Night In have already remarked, Nine Worlds is a uniquely welcoming and inclusive event; thus, passing through security at Heathrow airport felt like crossing the border to a much friendlier place even than Sweden.

I took part in a handful of panels again this year – which I’ll return to in a while. Unlike last year’s event though, I wanted to take advantage of the fact everything was under one roof and experience more than just what was on offer in the video games culture track. I’m pleased to say that, while my partner was captivated by an impressively strong series of ‘future tech’ programme items, I was cheerily dipping my toes into Game of Thrones fandom, geek feminism and podcasting.

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Lyst Summit Write-up (part 2)

  • Events

Part 1 of my recap-cum-travelogue was published a short while ago; you can read it here!

There’s an unwritten rule of almost every game jam I’ve taken part in, which states that the first 5 or so hours will be devoted to anything but the final project. I’m pleased to say that with practice, this period has shifted from becoming something terrifying, to actually rather productive for me. When the jam starts, we (as a group) will tend to fixate upon an idea which seems feasible, expressive and daring within the bounds of the jam. We’ll sketch it out, start prototyping.. and then realise the idea has no traction or depth.

I panicked, the first time this happened in a jam – thinking I was a lousy designer, unqualified to play my part in a game jam team. I’ve soon learned, however, that quite often sleep will bring with it an epiphany. This is precisely what happened at the Lyst Summit game jam.

As the conference deck filled up, our team retired below to set about paper prototyping.

As the conference deck filled up, our team retired below to set about paper prototyping.

Read More »Lyst Summit Write-up (part 2)

Lyst Summit Write-up (part 1)

I’m certainly embarrassed by how long it’s taken me to get around to my Lyst write-up – things have been very busy in recent weeks – but in some many ways, it’s taken until now for me to actually process the glorious things which happened there. What follows is more of a travelogue than a simple game jam recap, split into two parts for your convenience.

Lyst Summit is a unique gathering on the subject of love, sexuality and romance in games, and its first event was held in early June aboard the MF William Jørgenson – a boat moored in København (Copenhagen), Danmark. I was honoured to be able to attend, so taking part in a fascinating series of talks, followed by a 48-hour game jam unlike any other. It was my first time visiting the Danish capital since a very brief change of trains last year, and I’m pleased to say it was as rich in friendship as it was in inspiration and creative output.

The "Love Boat" at Holmen

The “Love Boat” at Holmen

Read More »Lyst Summit Write-up (part 1)