talks

GDC 2016 Personal Highlights

This year was the first time I’d been able to attend the Game Developers’ Conference in San Francisco. I went primarily to talk on the subject of women-in-games initiatives and how they make a difference. This panel session – in which I was joined by Zoë Quinn, Rebecca Cohen-Palacios, Sagan Yee and Stephanie Fisher – will be made available on GDC Vault in the coming weeks.

Photo credited to GDC / Trish Tunney

Delivering my micro-talk as part of the “Ripple Effect” panel. Photo credited to GDC / Trish Tunney

I also attended in order to seek inspiration and some new direction, and to meet people working outside of Europe. Although I skipped past many talks in favour of the sorts of activities I couldn’t simply catch up on online afterwards (a strategy I’d recommend strongly to future first-timers), I did nevertheless come away with new insights – some whimsical, and some practical.

What follows, then, is a collection of personal reflections on the talks I saw, along with my tips for recommended GDC Vault material.

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“Ripple Effect” at GDC 2016

I’m very proud to say that I’ll be speaking at next year’s Game Developer’s Conference (GDC) in San Francisco, at a session entitled “Ripple Effect: How Women-in-Games Initiatives Make a Difference“.

I’ll be joining Stephanie Fisher, Sagan Yee , Rebecca Cohen-Palacios and Zoe Quinn to discuss my path from an all-female game jam initiative to my career and the works I do today: including encouraging girls and women to create games at TjejHack and providing safe social spaces for gamers at LadyCADE. Naturally, I also look forward to exploring the conference and exposition itself – swapping game development ideas and providing insight to Sweden’s diversity efforts for those who are interested.

TjejHack Pyjama Jam - an all-girl game creation event held at Stockholm's Royal Technical College in 2015.

TjejHack Pyjama Jam – an all-girl game creation event held at Stockholm’s Royal Technical College in 2015.

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