events

GDC 2016 Personal Highlights

This year was the first time I’d been able to attend the Game Developers’ Conference in San Francisco. I went primarily to talk on the subject of women-in-games initiatives and how they make a difference. This panel session – in which I was joined by Zoë Quinn, Rebecca Cohen-Palacios, Sagan Yee and Stephanie Fisher – will be made available on GDC Vault in the coming weeks.

Photo credited to GDC / Trish Tunney

Delivering my micro-talk as part of the “Ripple Effect” panel. Photo credited to GDC / Trish Tunney

I also attended in order to seek inspiration and some new direction, and to meet people working outside of Europe. Although I skipped past many talks in favour of the sorts of activities I couldn’t simply catch up on online afterwards (a strategy I’d recommend strongly to future first-timers), I did nevertheless come away with new insights – some whimsical, and some practical.

What follows, then, is a collection of personal reflections on the talks I saw, along with my tips for recommended GDC Vault material.

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Splash Jam (part 1)

  • Events

101 jammers, one cruise ship and 1,043 miles of Norwegian coastline – there were some pretty big numbers involved in Splash Jam, but they paled in comparison to the the scenery around us, and the spectrum of games produced during this long weekend. This cruise-bound game jam aboard Hurtigruten’s M/S Finnmarken from Tromsø to Trondheim was by far one of the most memorable game jams I’ve attended. It’s also one in which I felt most proud of the game I worked on, even if sea nausea robbed us of some significant work time, and therefore impacted our proof of concept somewhat harshly.

As a lot happened during this event, I’ve decided to split my recollections up into two posts. This one addresses the jam itself, whilst this subsequent post looks back upon the game we made, which was entitled Ardo.

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“Ripple Effect” at GDC 2016

I’m very proud to say that I’ll be speaking at next year’s Game Developer’s Conference (GDC) in San Francisco, at a session entitled “Ripple Effect: How Women-in-Games Initiatives Make a Difference“.

I’ll be joining Stephanie Fisher, Sagan Yee , Rebecca Cohen-Palacios and Zoe Quinn to discuss my path from an all-female game jam initiative to my career and the works I do today: including encouraging girls and women to create games at TjejHack and providing safe social spaces for gamers at LadyCADE. Naturally, I also look forward to exploring the conference and exposition itself – swapping game development ideas and providing insight to Sweden’s diversity efforts for those who are interested.

TjejHack Pyjama Jam - an all-girl game creation event held at Stockholm's Royal Technical College in 2015.

TjejHack Pyjama Jam – an all-girl game creation event held at Stockholm’s Royal Technical College in 2015.

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