With due apologies for my recent quietude (even in regards to my ongoing Patreon campaign,) these have been decidedly Interesting Times as far as my games diversity efforts are concerned.
On the 15th of May, I was involved in TjejHack‘s efforts to host a wildly successful ‘Pyjama Jam’ at Stockholm’s KTH (Royal Technical College). Girls between the ages of 11 and 16 gathered for 24 hours of tuition, geekery and game development with a wide variety of tools at their disposal. Around 8 games were made in all, expressing various and novel aspects of touch.
Days later, I caught a train to Malmö and represented Diversi at the Nordic Game Conference, as part of a team which not only hosted 14 female students as part of an all-inclusive outreach for the conference, but also put together meet & greets, a diversity mixer and a stellar panel on world-changing games.
I write a mere two days before I take another train to Sweden’s south coast, this time to host LadyCADE‘s first social outside of England, as part of the brand new Creative Coast Festival. It forms part of an exciting, cross-media programme which is sure to set me in an excellent headspace for Lyst Summit the week after, and Castle Game Jam some weeks after that.
Suffice it to say, my calendar turned rather busy, and it’s not for reasons directly associated with game development. I am, however, content with this. I still receive no income for this sort of outreach, which does turn every decision into a financial battle – these demands on my time are vying against things which would otherwise help keep the roof over my head. Nevertheless, I take small pride in the fact willing sponsors like Intel Software are now coming forward to cover costs for such events, and as somebody working to try and improve this medium from within, that is gratifying to see.
Nordic Game Conference was, itself, something of a reflection of this changing attitude within games. It is of course the Nordic region’s largest games conference, hosting at least 1,000 attendees for a programme stretching two-and-a-half days. That programme is an eclectic one, meandering smoothly between the concerns of big-budget studios, independent developers, business and artists. The talks I saw included a trailer-heavy, business-minded keynote from Ubisoft Annecy’s Rebecka Coutaz, a spoken essay on games critique from freelance writer Cara Ellison, and a humourous-yet-informative session of straightforward PR experience from Coffee Stain Studios’ Armin Ibrisagic. There’s no ‘indie summit’ here, and nor are the diversity sessions herded off into their own track where they can be ignored; instead lessons from all aspects of the industry are smoothly incorporated into an open and friendly conference programme.
The people we meet at conferences are almost always the best reason to attend, and the crowd at Nordic Game is uniquely friendly. More than that, though: through attending in my capacity as chair of Diversi I was able to meet dazzling individuals whose enthusiasm for games, encouraging others to take up their craft, and the change that this medium can wield were inspirational beyond reckoning. I was also honoured to meet the many fine and talented students we were able to bring along, learning much about the quality of education in this region. Here too are we starting to see change, although it’s clear there is much work yet to be done – especially in encouraging more women to apply for these courses, and keeping them there ’til graduation.
Gratitude, awe and inspiration are powerful motivators, and I’m riding high on them at the moment. Flippant though this may sound sometimes: more power to this sort of thing. I do what I can, but I’m glad those with the power and money to facilitate this change have decided that they ought to step in as well.