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Not a Game Podcast, and the Multiplayer Sweet Spot

The Not a Game podcast has just released its 40th episode, and I’m delighted to say that host Tom Hatfield invited me on this week! Not a Game is a weekly panel-type podcast with freelance games writers and developers discussing all manner of games-related topics.

Designed by Jacob Smiley

The “Not a Game” logo, designed by Jacob Smiley

In this episode: Tom, myself, Paul Dean and Jordan Webber discussed Halo 3‘s rather baffling plot, what we felt was wrong with Bioshock,  and the potential for a game-cum-storytelling platform like Storium.

We also discussed whether or not a game like DotA can be relaxing, which put me in mind of the multiplayer games I used to play online. In the podcast, I cited the example of Wintergrasp in World of Warcraft: Wrath of the Lich King. I realised that I seem now to have left this sort of gameplay behind, in favour of so-called ‘couch co-op’ -and while there are many other, more nuanced reasons for this, the most obvious reason is that I want to include my partner in these games, rather than playing with friends. Still, I long for this sort of gameplay and until now I wasn’t consciously aware of it really being ‘a thing’. Now that I think about it though, there is real value to be had in creating a game which accommodates this relaxed, social play – both for building loyalty and allowing players to explore the game at their own pace.

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