In a landscape once blighted by a selfish curse, now stands the burgeoning, imbued city of Baile Arainn. At a time when use of such magics is still wild and new, junior bond-architect Cormac Giphert sees a chance to leave his mark. But when disaster strikes at the very arteries of this new city, he may find himself having to heal more than he bargained for.
This part-bilingual, interactive novella is being written in Twine, and stands as a narrative prequel to the 3D adventure game currently entitled Metrowitch.
My contributions: narrative, scripting, web & graphic design.