Metrowitch is a cyber-noir adventure game, set during closing hours on a futuristic metro system. The player must intervene to prevent the demise of a troubled city, as pestilent crystals and looming shadow-demons force their way into our dimensional plane, attacking its magic-imbued arteries.
This 3D, point-and-click adventure game is being developed in Unity, thus far with all assets, design and coding by me. It’s accompanied by a prequel project – a work of interactive fiction entitled Waybinder.
My contributions: game & level design, 3D & 2D art & animation, narrative, programming.
Dev tools: Unity 3D (C#), Blender, Adobe Photoshop
Platforms: PC, Android