Independent Game Designer
I'm a generalist game designer with over 9 years' experience working in a variety of genres, predominantly on PC/browser and handheld platforms. The work I do tends to skew towards narrative design, and mechanics with a strategic angle. I'm particularly interested in experiences which evoke a sense of place.
I've worked in-studio and remotely with clients to generate new concepts, develop games for curriculum content, and refine ideas which are already in development. Since 2015 I've also focused on inclusive design, delivering talks at events including GDC and Nordic Game.
I currently work in-house at Paradox Development Studio, as a content designer on their science-fiction strategy title, Stellaris.