Freelance/Independent Game Designer
I'm a generalist game designer with over 8 years' experience working in a variety of genres, predominantly on PC/browser and handheld platforms. The work I do tends to skew towards narrative design, and mechanics with a strategic angle.
I've worked with clients to generate whole new ideas, develop games to fit curriculum content, and refine ideas already in development. Since 2015 I've focused on inclusive design, delivering talks at events from game jams to the Nordic Game Conference.
I've worked on freelance and 'indie' projects, remotely and in-studio, on games such as these:
I'm currently developing my own projects, exploring the combined potential of play and ritual under the name Metrowitch Interactive. Work has begun with an interactive novella, set in a city whose very walls are imbued with magic but whose intended destiny is coming into conflict with reality.
The Independent State of Extropia (2007-2010)
Situated in the online world of Second Life. I co-founded a mixed residential, commercial and events space called Extropia, serving as its 'chief architect' and graphic designer from founding in 2007, until 2010 — during which time I also ran a digital book club, hosting guest authors including Charlie Stross, Kim Stanley Robinson and David Brin.