Narrow Focus, World Stage
A recent article by Mattie Brice, in which she outlines the apparent shallowness of some games diversity initiatives, has added further clarity to an argument which has… Read More »Narrow Focus, World Stage
A recent article by Mattie Brice, in which she outlines the apparent shallowness of some games diversity initiatives, has added further clarity to an argument which has… Read More »Narrow Focus, World Stage
Because much of what I do ends up spread out across multiple sites, I’ve decided to try something new. I present my first month-in-review post, with links to… Read More »January 2015 in Brief
For all intents and purposes, 2014 was the year in which I actually moved to Sweden. It was a monumental year for more reasons than that, however. I feel as though it’s the year I discovered Europe, and began to find my voice – as a speaker, podcaster and game designer. 2014 was also the year in which I charged headlong into making games a more approachable and friendly medium, creating platforms for other people to find their voice too.
The ‘Sex in Video Games’ panel at Nine Worlds Geekfest 2014. From left: Maki Yamazaki, Cara Ellison, Meg Jayanth, myself and Jenni Goodchild.
Yesterday saw the founding of an ambitious and practically-minded ideellförening (en: non-profit organisation) whose goal is nothing less than the promotion and accessible teaching of game development to girls and women.
TjejHack is a scheme founded by Inger Ekman, whose company – Spelverkstaden AB – brings games education and game jamming to schoolkids and teachers. TjejHack’s club meetings see Inger and a team of exclusively female volunteers passing their expertise on to other girls and women, in a safe and supportive environment.
Earlier this week, TjejHack made its Stockholm debut. This is a scheme which was founded by Inger Ekman, and which encourages local girls and women… Read More »Encouraging More Voices, and TjejHack’s Debut