Making a Statement
On designer statements, personal backstories, and how my own efforts to make participatory stories come from a deeply personal place.
On designer statements, personal backstories, and how my own efforts to make participatory stories come from a deeply personal place.
Death feeding pigeons in an anonymous, American city square. Rayman and Globox swimming loop-de-loops in a wide-open, undersea valley. Kate Kane dancing with a woman… Read More »Joy in the Moment
I’m stepping into a blogging trope here, but what follows is an article in which your humble author has to apologise for having been quite busy lately. I’m starting… Read More »Spring Round-up
I’m very proud to say that I’ll be speaking at next year’s Game Developer’s Conference (GDC) in San Francisco, at a session entitled “Ripple Effect: How Women-in-Games Initiatives Make a Difference“.
I’ll be joining Stephanie Fisher, Sagan Yee , Rebecca Cohen-Palacios and Zoe Quinn to discuss my path from an all-female game jam initiative to my career and the works I do today: including encouraging girls and women to create games at TjejHack and providing safe social spaces for gamers at LadyCADE. Naturally, I also look forward to exploring the conference and exposition itself – swapping game development ideas and providing insight to Sweden’s diversity efforts for those who are interested.
TjejHack Pyjama Jam – an all-girl game creation event held at Stockholm’s Royal Technical College in 2015.
With due apologies for my recent quietude (even in regards to my ongoing Patreon campaign,) these have been decidedly Interesting Times as far as my games diversity… Read More »#GameDiversity in Action