Gemma is a game- and narrative designer with special interests in accessibility and inclusivity.
As a former ‘indie’ game design consultant, her works have appeared at festivals including Yonderplay and Radius Festival. She helped found a number of non-profit organisations including Diversi and LadyCADE. Her speaking engagements have included GDC, Nordic Game and QGcon.
Gemma is currently working on Stellaris, by Paradox Development Studio.