
Gemma is a game/narrative designer with special interests in accessibility and inclusivity.
Her independent work has appeared at festivals including Yonderplay and Radius Festival, and her speaking engagements have included GDC, Nordic Game and The Queerness & Games Conference.
Gemma is currently Content Design Lead on Stellaris, at Paradox Development Studio in Sweden.
Studio Projects

Game & narrative design, scripting, writing | Paradox Interactive

Game & narrative design, scripting, writing | Paradox Interactive

Feature lead, game design, scripting, writing | Paradox Interactive

Game design | Playniac

Level design, 2D art, testing | Playniac
Indie & Game Jam Highlights

A playable ritual, harmonising a fantastical city on the cusp of its inauguration.

A metro journey through the after-life, developed during Train Jam 2017.

Narrative-driven base-building — a tale of civil engineering in space.