
Gemma is a game- and narrative designer with special interests in accessibility and inclusivity.
Her works have appeared at festivals including Yonderplay and Radius Festival. She helped establish a number of non-profit organisations including Diversi and LadyCADE. Her speaking engagements have included GDC, Nordic Game and QGcon.
Gemma is currently working on Stellaris, by Paradox Development Studio.
Studio Projects

(Paradox Interactive)

(Paradox Interactive)

(Paradox Interactive)

(Playniac)

(Playniac)
Indie Projects

A playable ritual, harmonising a fantastical city on the cusp of its inauguration.

A metro journey through the after-life, developed during Train Jam 2017 (USA).

Narrative-driven base-building — a tale of civil engineering in space.