
Gemma is a game- and narrative designer with special interests in accessibility and inclusivity.
As a former ‘indie’ game design consultant, her works have appeared at festivals including Yonderplay and Radius Festival. She helped found a number of non-profit organisations including Diversi and LadyCADE. Her speaking engagements have included GDC, Nordic Game and QGcon.
Gemma is currently working on Stellaris, by Paradox Development Studio.
Studio Projects

(Paradox Interactive)

(Paradox Interactive)
Indie Projects

Playable ritual; a harmonisation of urban environments.

A metro journey through the after-life, from Train Jam 2017 (USA).

Narrative-driven base-building; a tale of civil engineering in space.